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An EdTech Timeline

  • bryan07965
  • Mar 1
  • 1 min read

Updated: 6 days ago

This timeline represents the first use of a technology specifically for teaching and learning purposes. Some specific years are noted when known, others are estimated by the public availability of the technology at a price reasonable for schools and teachers.



1880s

  • Mimeograph

1890s

  • Film (for instruction) — 1897

1930s

  • Educational filmstrips

1950s

  • Slide Projectors (film)

  • Broadcast Television (instructional programs)

1960s

  • Photocopying (commercial products available) — 1960

  • Overhead Projectors — early 1960s

  • Computer Software (educational programs)

  • Video Games (first educational video game) — 1968

  • Robotics (first computer-driven robot for teaching) — 1969

1970s

  • Videotape (used for recorded lessons and training)

  • Virtual Reality (first flight simulator) — 1972

  • Broadcast via Satellite (distance learning initiatives) — 1974

  • Wearable Technology (first calculator watch) — 1977

1980s

  • Broadcast via Cable (educational programming)

  • The Internet (educational computer conferencing)

  • Slide Presentation Software — mid 1980s

1990s

  • The Internet (including online learning platforms) — 1990s

  • Videoconferencing (used for remote learning) — 1990s

  • CD-ROM (interactive educational content) — 1990s

  • Mobile Phones (used for mobile learning) — 1990s

  • DVD (educational DVDs) — 1990s

  • Electronic Whiteboards — 1991

  • Streaming video & audio (first purely educational use) — 1995

  • Internet-based videoconferencing software — mid 1990s

  • E-books & Digital Textbooks — late 1990s

2000s

  • Social Media (used for collaborative learning)

  • Podcasts (educational podcasts)

  • Smartboards (more advanced interactive whiteboards)

  • Augmented Reality (first use for maintenance training) — 2003

2010s

  • Artificial Intelligence (fisrt publicly available LLM) — 2017


I was surprised by the decades in which some of our new, hot technologies like Virtual Reality, Robotics, and Wearables were introduced. Does anything surprise you? Did I miss anything? I'd love to hear your thoughts.

 
 
 

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