The size of the global education industry, defined as all the money spent by governments, individuals, and corporations on education and training, is almost three times the size of the global entertainment industry, and double the size of the global telecommunications industry.* Education is bigger, in fact, than entertainment and telecom combined.
So why do education's technical innovations feel like hand-me-downs? If a college professor uses some video clips and regularly podcasts, he's way up near the top of the technical scale. A new technology on the order of the iPod or Twitter? We don't expect that from education. What is it about education, or educators, that makes this industry so relatively sparse of innovation? There are obvious answers, like, it's hard to sell new technologies when they're being bought by non-profits and government entities. Or, educators' grip on traditional methods is too tight. Or, investors don't like the education market because they don't understand it. But I've never bought into those arguments. I think the answers lie elsewhere.
Like, here:
1. Innovative geeks are in the habit of avoiding education, not contributing to it. Shawn Fanning didn't build Napster as a class project at Northeastern University. He "rarely attended class... pushing himself to get the Napster system finished" (according to his authoritative bio on Wikipedia). It doesn't seem logical to expect innovators of his ilk to skip class in order to create cool ways to attend class.
2. Educators tend to focus on educational outcomes to the exclusion of customer satisfaction. Something about the master-apprentice relationship that implies, to a greater or lesser degree, that an instructor can order learning (use any definition of 'order' you choose) and all that matters is whether the apprentice obeyed. Why not order up the most comfortable approach for the master?
3. Historically slow adoption rates of new technologies in education discourage innovation. Even the early adopters are a ponderously thoughtful bunch. (Hey, I'm teaching my class with PowerPoint slides; I'm digital, leave me alone.) If it takes years to saturate a market with even a really obvious product, why waste your time on something exotic? Go somewhere people will be a little quicker on the uptake.
But I think the final, all-encompassing reason there's so little technical innovation in education is that education is more complex than either entertainment or communications. If you're educating well, you are both communicating and entertaining as you go. So it follows that education would borrow from those two heavily.
It also follows that new educational technologies would essentially be an integration of components that communicate and entertain. You can go back to the mid-90's and look at the original CourseInfo and Real Education software (which became Blackboard and eCollege, respectively). They were novel, exciting environments made up of what? Web pages, threaded discussion boards, and file transfer. Entertainment and communications technologies stitched together. That's still the approach for LMS companies: sew together as many other technologies as you can, and harness them for learning. The only really educationally-focused new software is the test engine. (Yeehah.)
And that leads to my final point. Even sewing together other technologies requires the seamstress (or seamster) to understand the learning process and the teaching process inside out. Why have Blackboard and eCollege and even Moodle done so little with web 2.0 tools like blogs, wikis, podcasts, social networking, micro-blogging, user-generated content, video, gaming, 3D virtual worlds? They're still stuck on 1990's technologies, relatively speaking.
I'll tell you why. Education as an industry is full of people who are content experts, and severely lacking people who are learning experts. Or more specifically, learner experts. I don't mean people who know and adhere to theories about learning. I mean people who really get the whole process, and are passionate about it, from the learner's perspective. People who love the thrill of learning, the way kids in kindergarten love it, and want everyone to have that sort of joy again. People who want to learn, and want others to learn, and want everyone to apply that learning, with the same exuberance that hobbyists do. What makes learning work and why? What makes learning exciting, interesting, rewarding? We need more people who are experts in those things, because whatever products they create will reflect it.
The sad thing is, the Shawn Fannings of the world are a whole lot like that. They do love learning. They love discovery. They love finding out about things they don't know, and putting that knowledge to use. They just don't like the education process. And you know what? That makes them the best people on earth to come up with cool stuff for teaching and learning.
But I think we may be on the verge now of a serious revolution. The set of technologies now available for stitching together is incredibly rich. The potential for truly jaw-dropping new learning experiences is here. It's at our fingertips. It's just awaiting the right seamstress. Or seamster.
* Sources: PriceWatershouse Coopers, Gartner Newsroom, UNESCO, World Bank Grp, European Training & Dev.
Friday, September 11, 2009
Innovation in educational technology. Why not?
Labels:
3d,
blackboard,
ecollege,
elearning,
innovation,
instructional design,
polivka,
polivkavox,
social network,
video,
virtual world
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